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About Digital Art / Professional Bruno Bolognesi32/Male/Argentina Group :icondeviant-architecture: DEVIANT-ARCHITECTURE
 
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WHOLA LOTTA LOFT! COMPETITION 10 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 10
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
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WHOLA LOTTA LOFT! COMPETITION 9 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 9
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
Loading...
WHOLA LOTTA LOFT! COMPETITION 8 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 8
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
Loading...
WHOLA LOTTA LOFT! COMPETITION 7 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 7
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
Loading...
WHOLA LOTTA LOFT! COMPETITION 6 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 6
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
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deviantID

Bman2006
Bruno Bolognesi
Artist | Professional | Digital Art
Argentina
Current Residence: Rosario, Argentina
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:iconkarinclaessonart:
KarinClaessonArt Featured By Owner Nov 5, 2015  Professional Digital Artist
Happybirthday by AudraMBlackburnsArt
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:iconjean52:
Jean52 Featured By Owner May 31, 2015
Thank you for the watch Sherlock Holmes 
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:iconanimechick213:
Animechick213 Featured By Owner May 31, 2015  Hobbyist General Artist
Thankies for the watch! :iconlaplz:
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:iconlidiavives:
LidiaVives Featured By Owner May 19, 2015  Professional Photographer

thx for the fav!! :D <3


if you like my work you can follow me on facebook: www.facebook.com/lidiavivespho…

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:iconestonius:
Estonius Featured By Owner Jan 18, 2015
A belated thank you for the Added to my devWatch!  , I really appreciate your support!
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:iconjoergermeister:
Joergermeister Featured By Owner Jan 16, 2015
Many thanks for the :+fav: :D
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:iconpajunen:
Pajunen Featured By Owner Jan 14, 2015  Hobbyist Photographer
Thank you for the :+devwatch:
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:iconsimdaddy:
Simdaddy Featured By Owner Dec 16, 2014
Welcome to WhisperMeWish.  Look forward to seeing your excellent work in our galleries!
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:iconnull-entity:
Null-Entity Featured By Owner Oct 11, 2014  Hobbyist General Artist
Thankyou kindly for the watch :D
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:iconcatch---22:
catch---22 Featured By Owner Oct 7, 2014  Professional Photographer
thank you very much for the watch ! :)
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