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About Digital Art / Professional Bruno Bolognesi32/Male/Argentina Group :icondeviant-architecture: DEVIANT-ARCHITECTURE
 
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WHOLA LOTTA LOFT! COMPETITION 10 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 10
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
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WHOLA LOTTA LOFT! COMPETITION 9 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 9
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
Loading...
WHOLA LOTTA LOFT! COMPETITION 8 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 8
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
Loading...
WHOLA LOTTA LOFT! COMPETITION 7 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 7
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
Loading...
WHOLA LOTTA LOFT! COMPETITION 6 by Bman2006
WHOLA LOTTA LOFT! COMPETITION 6
Whola Lotta Loft! Evermotion Challenge 2015 Render Competition
As an architect I usually focus more on the whole space than the details, this time i try to create a modular space inside an abandoned industrial structure
The base is a concrete grid almost in ruins, a windowed facade and some old plumbing.
The way this place becomes habitable is by the introduction of independent furniture modules that articulate the empty space through the constrast of pure and simple forms and the white and reflecting materials.
The old factory and the new minimal modules are the dialectical couple that define the concept of this Loft.

Everything was done in Autodesk 3d Studio Max 2015, Vray 3.20 and Photoshop CC. Each image took 15hs to render with the new Progressive sampler in a I7 3770 3.4Ghz at 3000px x 1690px, and i use every bit of my 16Gb of ram.
The post-production in Photoshop was made mostly with the Camera Raw Filter applied on a Smart Object made of the render passes so the Original Render kept untouched, and i finish with Magic Bullet Looks.
The volume light was rendered separately in a scene specially optimized for that effect, i found that is the fastest way.
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deviantID

Bman2006
Bruno Bolognesi
Artist | Professional | Digital Art
Argentina
Current Residence: Rosario, Argentina
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:iconkarinclaessonart:
KarinClaessonArt Featured By Owner Oct 3, 2014  Professional Digital Artist
Thanks for the watch:hug:
Reply
:iconbriannabater:
Briannabater Featured By Owner Oct 1, 2014  Professional Photographer
Thanks for watching me!  I'll try to add more pictures often. :)
Reply
:iconsheorun:
sheorun Featured By Owner Jun 21, 2014  Student General Artist
Thanks a lot for faving!! :D
Reply
:iconskasse:
sKasse Featured By Owner Jun 4, 2014  Professional Digital Artist
thank you for watching :)
Reply
:iconneiio:
neiio Featured By Owner Apr 15, 2014  Hobbyist Interface Designer
THANKS FOR THE FAV ON FCOAR 7
:iconfcoar:
Reply
:iconricchy:
ricchy Featured By Owner Dec 8, 2013  Professional Photographer
Merci :)
Reply
:iconmatteocattonar:
MatteoCattonar Featured By Owner Nov 24, 2013  Professional Traditional Artist
THX MAN!!


please like this page www.facebook.com/MatteoCattona…
(if you already done...thx a lot )
Reply
:iconjc-mcnamee:
JC-MCNAMEE Featured By Owner Nov 21, 2013  Professional Traditional Artist
thanks for the fave!
Reply
:icontris-marie:
Tris-Marie Featured By Owner Nov 20, 2013
Thanks for watch by muslma  
Reply
:iconflaketom:
flaketom Featured By Owner Nov 19, 2013
Thanks for watchin! :D
Reply
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